disgaea 4

Last updated: 2011/10/4 3:40 PM CST

Trophies: 78%

Item Collection

Weapons –

  • Common: 96.52%
  • Rare: 83.60%
  • Legendary: 67.51%

 

Equipment –

  • Common: 100.00%
  • Rare: 92.66%
  • Legendary: 85.59%

 

Miscellaneous –

  • Common: 98.91%
  • Rare: 41.30%
  • Legendary: 59.49%

 

Total Play Time: 281h11m
Playthrough #: 6

 

Max Damage: 801,232,514
Max Total Damage: 2,839,925,537
Max Geo Chains: 3,126

 

Enemy Units Killed: 54,400

 

Max Reincarnation: 32
Reincarnations: 342

 

Senate Hearings: 621
Bills Approved: 274
Bribes Given: 461

 

Prinny Explosions: 119
Tower Attacks: 13
Items Stolen: 502
Monster Bounces: 379
Times Thrown: 3,626
Chests Opened: 1,173

 

Jumps at the Base: 9,993
Infirmary HP Healed: 8,015,786,407
SP Healed: 1,991,784,423
Revivals: 619

 

Disciplines Performed: 350

 

Item World Visits: 304
Total Levels Cleared: 1,966

 

Chara World Visits: 105

 

Mystery Room Visits: 1,251
Mystery Room Battles: 78

 

Pirates Defeated: 215
Heart Constructs Defeated: 90

 

Item Collection Rate: 80.67%
Pirate Ship Part Collection Rate: 46.82%
Object Collection Rate: 18.60%
Skill Collection Rate: 97.34%

 

 

Chara World Evilities list

 

Here is a compilation of all Evilities I’ve found while doing Chara World runs. Last updated: 2011/9/28 1:32 PM CST

 

AxelDone as of 2011/9/29; 36 total Evilities found, 9+ runs with no Evilities
Divine Punishment – Damage dealt to human-type units increased by 25%.
Hero-style Combat – Non-element attack damage increased by 20%.
Beauty is Sin – Increase stats of adjacent female ally units by 20%.
Power of Eros – Increase stats by 20% per adjacent female ally unit.
Fire of Revenge – Stats increased by 10% per ally unit defeated.
Overdrive – ATK increased by # of criticals occurred x10%.
Bond of Souls – No turn limit when using Magichange.
Madness – ATK increased by 50% when self HP is under 25%.
Chivalry – Damage increased by 30% when attacking from front.
Assassination – Attacks from behind are always criticals.
Purgatory – Crit damage increased by 50%.
Retribution – Number of counter hits increased by 2.
Counter Power – Counter attack damage dealt increased by 50%.
Lion Stance – Damage take is added to the damage of the counter attack.
Fury – Number of counter hits x 25% damage increase (within turn).
Hurt Me, Kill You – Counter attacks will always hit.
Counter Chance – Crit rate increased by 50% for counter attacks.
Assault Charge – Crit rate increased by panels moved x 10% (within turn).
Kamikaze – Crit damage increased by 100% when self HP is under 25%.
Fatal Counter – Counter damage increased by 100% when self HP is under 25%.
Chasing Fang – 50% chance to hit twice if HP is under 25%.
Fallen Peony – If enemy level is higher, crit damage increased by 80%.
Faint – Cancel out the enemy’s counter attack.
Safety – When attacked, attack cannot be critical.
Screw Counters – Will not counter attack, but damage taken decreased by 20%.
Merciful Attack – Always leave 1 HP for the enemies at a lower level.
Striker Guild – Increase stats by the # of allies equipped with fist weapon x 5%.
Karate Black Belt – Increase ATK by 30% when fighting enemies without a weapon.
Healthy Milk – Increase ATK and HIT by 30% and 30% during defense (3 turns).
Saintly Aggression – Increase normal attack by 100%.
Kung-fu Master – Inflict 10% of damage from a normal attack to an adjacent unit.
Beautiful Step – Increase aptitude by 20% when shoes are equipped.
Requiem – Increase stats by 5% x the # of exploded ally Prinnies.
Isolation – Increase stats by 30% when no other allies are dispatched.
Second Attack Win – 100% to counter when HP is below 25%.
Magichange Guild – Increase stats by 30% x the # of allies equipped with Magichanges.

 

Fenrich
Magichange Guild – Increase stats by 30% x the # of allies equipped with Magichanges.
Chivalry – Damage increased by 30% when attacking from the front.
Bond of Souls – No turn limit when using Magichange.
Counter Chance – Crit rate increased by 50% for counter attacks.
Requiem – Increase stats by 5% x the # of exploded ally Prinnies.

 

Raspberyl
Reverse Element – Reverse + and – values of elements.
Skill Count – Increase stats by 30 the # of units damaged by special skills. (In-game typo? Should be 30x?)
Magichange Guild – Increase stats by 30% x the # of allies equipped with Magichanges.

 

Shadow Orc
Sexual Healing – Increase weapon stats when Magichanging with a female unit.
Skill Count – Increase stats by 30 the # of units damaged by special skills. (In-game typo? Should be 30x?)
Ties – Magichange range + 1.

 

Valvatorez
Magichange Guild – Increase stats by 30% x the # of allies equipped with Magichanges.

 

Replicant/Genocider
Heal Gain – Heal amount increased by 50% when receiving healing magic.
Violence – Stats increased by 50%. EXP gain becomes 50%.
Armor Pierce – 25% of ATK becomes fixed value for normal attack.
Kamikaze – Crit damage increased by 100% when self HP is under 25%.
Fallen Peony – If enemy level is higher, crit damage increased by 80%.
Metal Wall – Don’t reduce the # of counters even during defense.
Saintly Aggression – Increase normal ATK by 100%.
Earth Hero’s Proof – Increase aptitude by 20% when a belt is equipped.
Back to Basics – Increase EXP gain by 100% when no armor/weapons are equipped.

 

Fighter
Requiem – Increase stats by 5% x the # of exploded ally Prinnies.

 

4 thoughts on “disgaea 4

  1. how?
    honestly buddy, i am impressed. I dont follow boards or internet forums, but i played a good 500 hours into dis3, and i can tell you for sure that i dont know shit about the game.. lol add me and maybe I can learn something from you. maulobo1@gmail.com

  2. Eh, I’m a pretty active poster on the NISA forums and on GameFAQs, so it’s more hard *not* to pick up how to do everything :) If there’s anything in particular you want to know, I can probably give you the answer or at least point you in the right direction.

  3. Thanks mate. I would really apreciatte if you could put some light into a few issues I have. I am not the forum and msg board kind of guy, In Dis3 I would combine special attacks to lvl my lower lvl chars and to guarantee kills, in dis 4 you can’t do that. should I be upset or there is a smarter way to do this that I am not seeing? What’s your early game strategy? My strongest chars are the axe ones, is this wrong in the long run? At what point should I reincarnate? Below lvl 100 to early? Thanks, sorry for all the questions, you can take your time.. Have a great weekend Mau

  4. 1. Combination specials were not put into Disgaea 4, so you’ll have to rely on the old team attacks or use the Training Grounds evil symbol to leech out experience.

    2. Early game, I just keep a party of 10 characters evenly leveled as much as I can. This way you don’t run into situations where your few well-leveled characters are stuck and can’t beat a level.

    3. It doesn’t really matter what weapons your characters use, as long as you are satisfied with how they perform. Personally, I’ve been using spells more often than weapons in the post-game. During the main game, I had a character for every weapon, so it was helpful having variety.

    4. Reincarnating: I recommend doing it when you are able to get back to the same level in a timely manner. This usually means unlocking at least 1 grinding map: 9-4, MtO4 are the best ones.

    I should probably compile a FAQ page for Disgaea 4 lol.

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